From their first Scratch sprite to scripting in text-based languages and engines — GameCoders kids don't just play games. They make them. Properly. With real code.
-- GameCoders: first Roblox script local player = game.Players.LocalPlayer local speed = 16 local jumpPower = 50 function onJump(input) if input.KeyCode == Enum.KeyCode.Space then player.Character.Humanoid:ChangeState("Jumping") end end -- ship it. break it. fix it. repeat. game:GetService("UserInputService") .InputBegan:Connect(onJump)
Most kids who code learn because they wanted to change something in a game. Make the character jump higher. Add a new weapon. Build their own level. That instinct is gold — we just give it the right tools.
GameCoders takes children from drag-and-drop blocks to text-based scripting languages.
Hands on the keyboard, hands on the problem.
We start where each child is and progress them through different platforms — picking the right tool for the right stage.
Drag-and-drop blocks that teach the logic of programming — loops, variables, events. The perfect launchpad.
Ages 8–10Real Lua scripting inside the platform millions of kids already love. Build worlds others can play.
Ages 9–13The engine behind thousands of indie hits. 2D platformers, 3D adventures, scripted in proper C#.
Ages 11–14Build classics from Pong to platformers, line by line.
Ages 11–14Aseprite, free sprite sheets, sound design basics — making games look and feel right is part of the craft.
All agesGodot, GameMaker, Twine for interactive fiction, even modding Minecraft with Java. We follow what excites them.
AdvancedEvery coder starts somewhere. Here's how children typically progress through GameCoders — but everyone moves at their own pace.
First sessions in Scratch. Building simple games — a maze, a catcher, a quiz. Learning the vocabulary: sprites, events, conditionals, variables. The "click for me to know I made this" moment.
Stepping into Roblox Studio. First Lua script. Designing levels, then bringing them to life with code.
Unity and C#, or Python and Pygame. A proper text editor. Source control basics. Building a game from an empty scene to a playable build — including the parts that aren't fun (debugging is a skill).
Working towards a complete game of their own. With support to publish it if they want to.
Small groups, proper kit, experienced mentors. Sessions run after school and on weekends in Bromsgrove, Worcestershire.
Bring a snack. Bring a notebook if you like. Everything else — laptops, accounts, software — we provide.
Weekday evenings and weekend sessions available. Long enough to actually build something, short enough to stay focused.
You don't need to buy anything. We supply Windows laptops with all the right software pre-installed.
Real attention to each child's project, with experienced mentors on hand.
Kids work on their own games and pick up the skills as they go.
GameCoders is one of four hands-on STE(A)M clubs under the Club Coders umbrella. Different focus, same approach: real tech, real skills, real fun.
Lego Mindstorms, micro:bit, Arduino, AI. Programming things that move in the real world.
robotcoders.co.uk →FPV drone building, flying, and coding. Sub-250g indoor flight in a safe, supervised space.
dronecoders.co.uk →Strip down RC cars. Rebuild them. Code them. Race them. Mechanical and digital, hand in hand.
carcoders.co.uk →Pick a session below to book your child a place. Bookings are handled by Club Coders' Bookwhen page — same checkout, same confirmation emails as the other clubs.
Drop us a line to ask about availability, suitability for your child, or just to say hello. We'll reply within a day or two — usually faster.
If you'd rather book straight in, head up to the booking section.